

It was a big deal for van Lierop, but what he expected to be a celebratory moment quickly showed signs of turning south. This is something that van Lierop has experienced on every AAA project he's worked on a psychological shift that happened for him when a game was revealed with a big E3 trailer, or when everyone on the team started working on the bug database and polishing the game for launch with a non-negotiable release date to meet.

Van Lierop said the purpose of the trailer was to re-engage with people who might have given up on the story mode ever launching, and to help the team shift mindset from making the game to finishing the game. The payoff being a teaser trailer (embedded below) showing content from the game's story mode for the first time, announcing the PlayStation 4 version, and a release date. We asked for an example of a time he wanted to curl up under his desk, and van Lierop told us about a 22-day countdown campaign the studio ran. I think it's worked really well for us and I really am proud in what we've done as a team in managing our Early Access community." "It can also go terribly wrong at times in ways that make you want to curl up in a ball under your desk. "There's a wonderful energy that comes from working on a game that is in open development and has community feedback," van Lierop told us about developing in Early Access. I know everybody says you're supposed to have a thick skin" We're presenting those remarks here, minimally edited for ease of reading. It was a subject we felt was significant, and van Lierop clearly peppered his comments with caveats and carefully chosen words that might not have survived the sort of paraphrasing or trimming down that happens with most interviews. We omitted a portion of the hour-long discussion with van Lierop from that article because it didn't seem to fit. Last Friday, we ran an article based on an interview with Hinterland founder and creative director Raph van Lierop about the official launch of the studio's Early Access survival game The Long Dark.
